top of page

AI That Motivates: Lessons from Gamification

📚 Lately, I’ve been diving into Actionable Gamification: Beyond Points, Badges, and Leaderboards by Yu-kai Chou, and it’s really changing the way I think about motivation - especially with how AI fits into it.



One idea that stuck with me from Chapter 4:



💡 Even if a product is useful, people won’t automatically use it.


 (Status Quo Sloth is real — we avoid change even when it’s better for us.)



Games work because they make participation fun and voluntary - not forced. And now with AI, we can actually design these kinds of experiences across more parts of life:



🎮 Products: AI personalizes user journeys, making apps and tools feel natural to stick with (not another item on the to-do list).



🏢 Workplaces: AI is helping companies build more meaningful growth paths, recognition systems, and work cultures that actually motivate people beyond just salary.



📢 Marketing: Instead of shouting louder with ads, AI is powering gamified campaigns - competitions, loyalty challenges, personalized experiences - that people actually want to engage with.



🌱 Lifestyle: With AI, we can now "play" at improving health, learning, productivity - getting real-time feedback that keeps motivation alive.



The core takeaway for me:


 It’s not about making things “smarter.” It’s about making them more human and engaging.

Comments


bottom of page